Gear

Understanding Stats

Setting up the correct stats for your character's gear can drastically increase your damage, survivability, and overall performance in PvP. The stats you choose to prioritize can change depending on the meta and your playstyle.

Primary Stats

int
Intellect
Increases your spell power and damage.
int
Stamina
Increases your health pool.

Secondary Stats

int
Haste
Increases your casting speed and reduces the global cooldown.
int
Critical Strike (Nerfed 50%)
Increases your chance to critically hit with spells.
int
Versatility
Increases your damage and healing done and decreases damage taken.
int
Mastery
Increases the damage of your spells during eclipse.

Tertiary Stats

These stats only work when they are enchanted or gemmed. Tertiary stats on gear by random do not work in PvP.

int
Avoidance
Reduces the damage taken from AoE attacks.
int
Leech
Heals for a portion of damage done.
int
Speed
Increases your movement speed.

Stat Priority

Intellect
intellect Spell Icon
>
Haste
haste Spell Icon
>
Versatility
versatility Spell Icon

Common Builds

You want to build 3 sets of gear for the 3 most common builds. The first two are the most common to be played, while the third is more for fun.

Cycling / Cycloning

haste Spell Icon
>
versatility Spell Icon

Dampening / Counterpressure

haste Spell Icon
>
versatility Spell Icon
=
mastery Spell Icon

Rated Battlegrounds

mastery Spell Icon
>
haste Spell Icon
>
versatility Spell Icon

Understanding Tempo

The tempo of a game is the frequency of game-breaking decisions. On a small map like Dalaran Sewers versus a Devastation + Havoc + Fistweaver, the tempo is high. Kiting is not an option and any Cyclone or mistake can lead to an instant win or loss respectively.

In these situations, Haste and Versatility are the most valuable stats.

What about fighting Elemental + Demonology + Restoration Druid on a larger map? Playing for Cyclones is not an option, setups are infrequent from both sides, and damage is manageable until a healer goes OOM (out of mana). This is an example of a low tempo game.

In these situations, Haste and some Versatility swapped out for Mastery are the most valuable stats. The exact amount of Mastery (if any) will be discussed in the next section.

What about fighting Havoc + Unholy + Restoration Shaman on a larger map? This is a tough situation to be in, tempo is high, kiting is hard, but Cycloning is not an option. The best option is to take the lesser of two evils and play to kite and maximize damage. I include this matchup here because the best strategy is to kite and maximize damage without Cyclones, but the tempo is high which means the best gear is Haste and Versatility. Tempo decides the best gear, not whether you can Cyclone or not.

Stat Diminishing Returns

Stat DRs are applied to secondary stats when you have too much of one stat. Install the addon True Stat Values to see when you are hitting a DR. When building your low tempo gear set, use gems, enchants, and gear to avoid stat DRs. Trade out versatility for mastery in the 10% versatility stat DR. Haste up to the 30% DR is still beneficial.

True Stat Values addon

In a 4 season expansion, only in season 3 and 4 will you have to worry about stat DRs. Season 1 and 2 you will only need a Haste + Versatility build.

Why is haste so good?

Exponential Baseline

Haste increases the speed at which you can re-apply dots to dispelled targets, the speed you can enter Eclipse, the speed you can use utility spells to kite, and the speed you can cast Cyclones. Without haste, you mastery is less active, your eclipses are harder to enter, and globals are so expensive that you cannot afford to kite. Haste for Balance Druid exponentially increases your ability to win games.

Multiplicative Properties

Let's say you have 30% haste. You cast Incarnation which gives you a 10% haste buff.

Haste = (1 + base_haste) * (1 + buff_haste) - 1
Haste = (1 + 0.3) * (1 + 0.1) - 1
Haste = 0.43

Notice how it is not 40%. Haste is not applied as a linear increase. It is applied as a multiplicative increase based off of your baseline haste.

Let's say you have 34% haste in arena. You cast Incarnation (10% haste) and 3 Starsurges (12% haste from Starlord).

Haste = (1 + base_haste) * (1 + buff_haste) - 1
Haste = (1 + 0.34) * (1 + 0.22) - 1
Haste = 0.6348
The more base haste you have, the more you benefit from it's multiplicative stat properties. Do not underestimate the importance of haste. Many players think running vers/mastery is not that bad because those stats "increase damage", this could not be further from the truth. Haste enables other stats to have value. Without haste, mastery won't ever see the light of day. Unless you are going for the 1 shot.

Challenge Time!

0/3 completed
  1. Obtain Cycling / Cycloning:
    This gear set is best to start off with as it is the most common build to play.
  2. Obtain Dampening / Counterpressure (Optional):
    This gear set is less common, however with some experience, you can leverage more wins in this higher damage build.
  3. Obtain Rated Battlegrounds (Optional):
    Playing a few RBGs will help you understand the importance of having a high mastery build for maximum damage output.

Note: In later seasons of an expansion, the difference between using the correct gear sets stat wise, can often be the difference between winning and losing a game.